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Showing posts with label Miniature. Show all posts
Showing posts with label Miniature. Show all posts

Monday, October 3, 2011

Flames of war a very brief intro

Flames of war is a miniature table top wargame , with teams and platoons up to company level, with some divitional support. in each bound your teams first move or digin, vehicles encountering difficult going make a bog down text , any score of a 1 bogs vehicles down and must be released by a skill test on your next bound. any morale tests are done in the same fashion at this time.

After this you are allowed to fire on your enemy. the system for firing is a little different than in most other games. instead of scoring a set number to hit you target. it relies on your targets training, position on the table. hitting a unit 5 times pins them down, and reduces their rof in the insuing assult phase or next bound to a rof of 1.after firing and saving throws etc. we turn to the assult phase,each unit can charge up to 4 inches to contact. the defender then can opportunity fire on the attacking units. resolving any hits and determining the winner if any and resulting routs or fall back , game play goes in to the next bound. artillery will be covered when we use it.
there should be enough men for 2 players each side.

Tuesday, September 20, 2011

blitzkrieg commander

Another world war 2 game. some where on the eastern front, russians v germany. The rules are based around Games workshops warmaster with 3 commands each side. so any one wanting a variant from the normal i will put a game of this on the 26th November 2011:

Flame of War game

if any one is interested i will put on a game of flames of war on the 15th October 2011:late was americans somewhere in France.

Sunday, September 4, 2011

Gruntz 15mm

A fist game of Gruntz, and oh boy, that was great.
I am looking forward to have another go allready.
We Have been playing Marks Armies, ARC troopers (Me) vs Hammer slammers (Mark).

I was amazed how well they turned out, after painting them with primer and masking using blue tack for another coat of paint. The result is quite nice looking camo pattern with little effort.
I think Mark did a great job preparing everything for Gruntz, everything looked nice, all counters were laser cut, templates in sleeves... I was impressed.

We had 300 points each, and that not include those awesome mecha, artillery nor Jet fighter.

Gameplay was a bit jittery mainly because of me, and my lack knowledge of rules, but that didn't spoil the day for me and I hope Mark had a good time as well. I must say the rules were not as much complicated, and I think next time the game will flow better.
The table was cramped with terrain and loads of opportunities to hide just before the river crossing.

After a firefight just one of Marks Vehicles has been shreaded to pieces by support mecha, meantime on the other bank of the river some hammer slammer heavy tanks were aproaching my positions, but due to unlucky rolls I have been saved many times. It couldn't last forever and finaly my one and only tank was blown away.

We couldn't finish it in time, but I would say it was an even fight.

Gruntz is fun, but I think its still in its infancy, and many rules needs tweeking or are not explained in the book well enough. Its very flexible, and you can create any unit you desire, you just need some 15mm figures and you are ready to go. That's a brilliant idea to include unit creator, could possibly draw new players to the system, and there is pleanty of miniatures to choose from and still growing. Companies that produce 15mm figures support this system and you can buy starter bundles (eg. from Critical mass games).
If I am not wrong Neil is building his own army as well, maybe he would share what hes got up his sleeve there.

We decided to go for 300 points next game, so we could grasp the rules, maybe we could have a simple objective.

My army is in development, you can check my progress on our forums as well so it might be interesting.
Comment here, or post your own armies on that forum page.